too much recursion scheme javascript -


I am using a scheme interpreter in JavaScript

I'm getting the error "too much Recursive "when I try this code:

  ;;; Define basic things (map (lambda (fla)) (if (faucet? L) L (opposition (F (car L)) (map f (CDR L)))) (defined filter (lambda (PL) ( (Define (L? L) L (If (P (Car L)) (Cons (Car L) (Filter P (CDR)) ((PPC (CDR L))))) (Define (Lambda (initial) From the sequence) (if the (empty sequence) submit initial (oppose the order) (initial sequence (CDR sequence)))) (define (Lambda (Sequence Sequence) (Lambda (Sequence Sequence) (Operation (Car Sequence) (CDR Sequence)) () (Lambda (L1 L2) (if (empty? L2) L1 (End (opposition (car L2) L1) (CDR Make-List (NFL) (if (= N) L (Make-List (N1) F (Distribution (FN) L)))) Define (Make-List 2 Define - (Lambda (FN1N 2L) (if (> N1N2) L (make-list 2-F (+ N1) N2 (Disp (FN1) L) )))) (MANI-LIST 2 (Lambda (FN) 1 N2) (make-list 2-FN1N 2 analog)) Define identification (Lambda (X) X) (random (lambda (L) (NT (seat (* (random) (length )))) L)) ;;;; (Define the searchforcreature (Lambda (this cx sai); Neighbors (Random) to 3 (lambda () (floor (* 4 (random)))) Define (moverandom (lambda (this) (move it random0to3) Define tiles (define y (make-list 2 identification (- cy5) (+ cy5)) (L (map (lambda (x) (map (lambda (y2) (conceded x 2 2)) (make -List 2 identifier (CX5) (+ Cx5)) (define L2 (decrease appendix L) (list define file (map Bda (X) (tile-o-pause (Define car x) (CDR X))))))))))) (list identified list filter); You can remove the skirmishes from choosing invalid posts (define the list (filter (lambda (x) (and (animal? X) (not (= x this))) () () () () () Definition (target) (defined goal (defined goal (defined goal (searchforcreature this (creature)) ()) (pairtostring listofcreatures) (this goal) () ()) on this target ( On the target goal) (initial goal this))))))))   

but with 10 (with) search worker's function instead of 5, its It is summed up that I make a list of 400 items, then map them with the tile-to-pause function, but when I test the same function in dos, then it is running fine, that's because JavaScript is not friendly For recurring?

My game where you can test the code above: thesamesite / textarea.html

The main code for the game, in the plan: thesamesite / env0.sc < To optimize tail calls, the implementation of the plan is required, such that in continuous space, the recycling is implemented. / Div>

Most likely, while retaining your code, the tail is recursive, javascript based 'interpreter' is not doing that optimization. [Actually, there is a possibility that there will be less chance during optimization and interpretation during compilation.]

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