ios - Why is surface size on an iPhone5 wrong? -


I am using cocos2d v2.0.0 with simulator 6.1.

When I compile a project in iPhone5, the simulator in the xcode, the size of the surface

cocos 2D: surface size: 1136x640

This application works correctly, the border screen fits on 1136x640, but when I run the application on the iPhone5 device, I

cocos 2D: surface size: 960x640 < / P>

, now the image does not include full screen.

What is the problem?

You need to ensure that and you have a 4 inch launch image defined in your project.

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