ios - Why is surface size on an iPhone5 wrong? -
I am using cocos2d v2.0.0 with simulator 6.1.
When I compile a project in iPhone5, the simulator in the xcode, the size of the surface
cocos 2D: surface size: 1136x640
This application works correctly, the border screen fits on 1136x640, but when I run the application on the iPhone5 device, I
cocos 2D: surface size: 960x640 < / P>
, now the image does not include full screen.
What is the problem?
You need to ensure that and you have a 4 inch launch image defined in your project.
Comments
Post a Comment