opengl es - Pre Sorted 3d file type for indexed drawing -


I'm working on some 3D stuff in connection with Android, especially OpenEge ES 2.0. In all the (most) examples in my learning path, how do you take the Obj file (WAVEFRT.Obj) and rip it in the outside corner, even though on the further reading, you think both obj file and some other file type (on it) Are popular) decided to "go their own way", even if most 3D Libs do not have these freely indexed mice (separate division, normal and textured codes) of these file types. Like many of the indexes are mashed.

So anyway I have a question:

I have read in one place that there exist some file types that provide easy import in OpenGell (I have data in the OGJ file What to do, all the crazy shuffle electric slide Harlem shake stuff). Does anyone know some file types (open / friendly) that support a single pointer for indexed drawings?

Try looking at Quak's MD2 format (good tutorial here) especially loaded in OpenGL has gone.

On the contrary, the OBJ format is still getting stronger and a lot is going on for it (simplicity, broad support). It seems that you are on the right track as you think that the format has different indices for the meridian, normal and texture codes, and thus there is a need to create a separate index buffer for your vertical array.

It is a fast hastetable solution to store / retrieve the details of the 'White / Norm / Tech' face details. (My first attempt at OBJ importer took 7 seconds to read 10000 face objects, it is now up to 0.5 seconds - and probably still can be improved! Good luck!

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