replace - Game crashes after second time same CCScene is replaced -
This is a bit easier problem but I could not understand it.
1-> The application starts (with the main menu view)
2- & gt; Start (sub-level view changed)
3- & gt; Select the first level (Level 1 Sceone has been changed. The game started.)
4-> Go back to the main menu (Menmanu is the scene of the scene)
5- & gt; Start (sub-level view has changed)
6-> Select first level
7-> Crash.
box (32842,0x3f5c9d98) malloc: * Error 0x4bed44 for object: wrong checksum for free object - object was probably modified after being free. * To set a breakpoint in malloc_error_break to debug When I place the scenes in A to B, is there a release? As far as I know, only Pushkenneni keeps the scene in memory. Should be replaced when the view and layer autorelease are objects, should be released from then. (If previous scenes are released while changing the scenes.) I have solved this problem Strange but works. I had a class that is called subclass of CCSprite collectibles. It has crashed while changing the scene with a collection of objects. I converted it into CCNode and its functions. Maybe it helps someone.
+ (CCScene *) view {CCScene * view = [CCScene node]; HelloWorldLayer * Layer = [HelloWaldlayer node]; [Add View Build: Layer]; Return view; }
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