three.js - can I use shadermaterial on particlesystem? -
which put a different pixel data as the contents of each particle, that is this is the idea of my train: Set up a canvas in the form of a plain gemetry structure, get pixel volume through a piece of laminate from a plane gemetry, and is it true by placing it on a particle through a particle piece piece?
Yes, you can custom three. You can use
with the SHERMER content THREE.ParticleSystem . It is also worth noting that if you want to use the canvas only as a texture, you do not need to go through the
plain gemetry .
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